![]() ![]() ![]() With this method of program creation, shader text is first fed through a compiler, thus producing a shader object. To get the executable code, one or more object files must be linked together. C/C++ text is first fed through a compiler, thus producing an object file. This two-stage compilation process mirrors the standard compile/link setup for C and C++ source code. Building programs that contain multiple shader stages requires a two-stage compilation process. 2.4.2 Mixing a single- and a multi-stage programĪ Program Object can contain the executable code for all of the Shader stages, such that all that is needed to render is to bind one program object.2.4.1 Two separate programs for vertex and fragment shading. ![]()
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